Frequently Asked Questions

Quick answers to common technical hurdles and compatibility questions.

General Questions

Is it client-side only?

Yes. Item Glow does not need to be installed on the server. It strictly modifies your client-side rendering engine.

Does it support Shaders?

Fully. I've designed the rendering pipeline to be compatible with Iris and OptiFine. The HUD is rendered in the Post-Processing phase.

What is the 'H' key for?

This is the Armor Peek key. Hold it to reveal detailed enchantment info for your currently worn armor.

Technical Troubleshooting

HUD Not Showing Up?

Ensure you aren't in "Hidden HUD" mode (F1 key). Also, check if your Fade Timer is set to a very low value in the config.

Common Compatibility Notes

  • AppleSkin: I am fully compatible. My food preview system calculates saturation values exactly like AppleSkin does.
  • Raised: I support Raised's hotbar offsets. If you move your hotbar, Item Glow will follow it automatically.
  • Sodium: No issues. I use standard vertex buffers that play nicely with Sodium's optimizations.

Performance Analysis

I take performance very seriously. I've profiled the mod using Spark, and here are the results:

Metric Value Note
Average Frame Time 0.08ms Negligible impact on FPS.
Memory Allocation ~12KB/s Extremely low GC pressure.
Render Calls 1-5 per frame Highly batched drawing logic.