HUD Configuration
Item Glow is built on Cloth Config, offering an extensive set of options to tailor the HUD to your exact preferences.
Configuration Methods
I provide two ways to modify your settings. The recommended method is using the in-game GUI, but you can also edit the raw configuration file directly.
In-Game Menu
Requires Mod Menu. Simply click "Configure" on Item Glow in the mod list to open the visual editor.
Manual Edit
Edit the config/itemglow.json file in your Minecraft instance folder while the game is closed.
Parameter Reference
Here is a detailed breakdown of the primary configuration categories and their technical effects.
1. Visual Style
| Option | Default | Description |
|---|---|---|
accentColor |
#F59E0B |
The color of the thin vertical accent bar on the left side of the HUD. |
bgOpacity |
0.5 |
Transparency of the main HUD background (0.0 to 1.0). |
scale |
1.0 |
Global scale of the HUD. This uses matrix scaling (DPI-aware). |
2. Behavior & Animations
| Option | Default | Description |
|---|---|---|
constantVisibility |
false |
If true, bypasses the fade-out logic and stays visible permanently. |
fadeDelaySeconds |
2.0 |
How long the HUD stays visible after a trigger before fading. |
enableSlideIn |
true |
Enables the cubic vertical entrance animation on item swap. |
Anchor Positioning
I've implemented a robust anchor system that ensures the HUD stays relative to screen edges regardless of your window size.
public enum Anchor {
ABOVE_HOTBAR,
TOP_LEFT,
TOP_RIGHT,
BOTTOM_LEFT,
BOTTOM_RIGHT
}
Above Hotbar Offset
When set to ABOVE_HOTBAR, the HUD automatically detects if you have the XP bar or Mount Health bar visible and adjusts its Y-offset to avoid overlap.